강사고 나발이고 남 가르친적도 없거니와, 돈받고 운영한적도 없다니까?
그 미친년한테 내 돈 꼴아박은거 아는데, 일부러 자꾸 그러는거지?
돈줬다고 생색은 존나 내고? 그지랄 그만하라고 밀어주기위젯 달아논거야. 개새끼들아.
재주는 내가 부렸고, 네이버블로그엔 계좌까지 까놨는데 인터넷뱅킹이면 끝나는걸
그 썅년을 일부러 찾아가서 돈 꼴아박고 지랄이야.
불륜입네 섹파입네 뭡네 그 욕은 내가 먹고있는데 안빡쳐?
존나 빡치는게 이거 쓴게 2년전인데 지금까지 난 백수고.
칭찬은커녕 게임계고 대기업이고 나발이고 아는인간조차 없다!!
돈은커녕 불륜이라고 말도안되는 욕만 존나 쳐먹었네!?
뭐이런 족같은경우가 다있냐 씨발.
표만 존나 같다붙였다고 뭐라겠지만 나름 내가 서치한거니까, 멋대로 퍼가서 지가 짠거마냥 나대면 죽여버린다.네이버블로그하고 모 커뮤니티에도 올렸는데 네이버 블로그가 더 시간 빠르고, 둘 다 어차피 내가 올린거다.
ㅋㅋㅋ 블로그 만든지 몇시간 안됐는데 벌써 방문자 들락거려.
원래대로라면 내가 주관적이든 객관적이든 뭐라고 품평을 써야 정상인데.
이거 쓸때도 그렇고 지금도 그렇고 뭐라 써주고 싶지도 않다. 또 엄한년 붙잡고 돈 찔러주고 개지랄떨거아냐?
참고로 이거 혼.자.서 몇시간정도 찾은거.
아니 이정도도 혼자 못만들면서, 나랑 같은 월급 줄라고?
이것도 인증하는 방법이 있지.
그냥 인터넷만 되는 텅텅빈 컴퓨터 하나 주고,
이 블로그나 다른 이 자료 올라온건 못보게한 채로, 10분이내에 여기나온자료 하나라도 못찾으면 나 아님.
(모르지 또 내가 뭐 검색하는지 다 보고있으니 또 가르쳐서 생쑈할지)
출처 : http://www.snjv.org/fr/industrie-francaise-jeu-video/etat-du-secteur/les-chiffres-du-marche.html3. 세계 게임시장 분포도
출처 : http://www.thealistdaily.com/news/global-games-market-to-grow-6-percent-to-704-billion-newzoo/http://www.gamerhub.tv/articles/newzoo-says-gamers-will-reach-12-billion-by-2013/2013/05/24/4. 결제방법의 동향
출처 : http://www.newzoo.com/news/top-10-companies-take-48-of-68bn-global-games-market/
6.비디오 게임 제작사 top 10. (IGN)
10. id Software: Founded in 1990, id Software is responsible for bringing us the epic hits "DOOM," "QUAKE," "RAGE," AND "Wolfenstein."
IGN has credited this American developer for "relentless polishing and refining" first-person shooters by providing groundbreaking technology in the 90s.
9. Maxis: Founded in 1987 by Will Wright and Jeff Bruan, this PC developer team have created several hits, but none as legendary (or addicting) as "The Sims." A "world-reknown" game, "The Sims" and the entire "The Sims" franchise has created a following of loyal fans devoted to Maxis' simulation-based game.
8. Blizzard: Many know Blizzard thanks to the huge popularity of "StarCraft" but this American video game developer and publisher have also produced other big hits, including "World of Warcraft" (this game still has over 10 million subscribers), "The Lost Vikings," and "Titan."
7. Valve: Valve shot onto the scene in 1998 (two years after being founded by two former Microsoft employees, Mike Harrington and Gabe Newell) when they launched "Half-Life." Four years later they launched the Steam platform, an online source for digital distribution, making them the dominant and "ultimate" online game platform for gamers.
6. SquareSoft: While SquareSoft merged with Enix in 2003 (in a deal worth $727 million!) to become Square Enix, the Japanese video game developer and publisher was responsible for their "monumental contributions to the role-playing game (RPG) genre."
5. Atari: While most associate the word "Atari" with the "Atari 2600," the Atari Game company has revolutionized arcade games, consoles, and personal computers. In the 80s, they released some of the most influential arcade games, including "Gauntlet," "Marble Madness," and "Paperboy."
4. Konami: Konami Digital Entertainment was founded in 1969 and is a "leading global developer, publisher, and manufacturer of electronic entertainment properties." Over the years, they have produced countless hits, including the terrifying "Silent Hill" franchise, the classic "Castlevania," and "Metal Gear" series.
3. Rockstar North: Rockstar North is based in Scotland and has made "epic contributions" to the video game industry. Their game contributions including "Grand Theft Auto: San Andreas," "Grand Theft Auto IV," and most recently, "Grand Theft Auto V" (currently in the works).
2. Capcom: This Japanese developer and publisher was founded in 1983. From their humble beginnings in Japan, they have since blossomed into an international giant, boasting multi-million dollar hits, such as the "Resident Evil" franchise, "Street Fighter" franchise, and "Mega Man" franchise.
1. Nintendo: This Japanese giant is responsible for legendary titles that has revolutionized the way we play video games. From "The Legend of Zelda" to "Super Mario Bros. Deluxe" for GameBoy, and more recently from the Wii and the Nintendo 3DS, Nintendo Entertainment Analysis & Development has given us games that are "so memorable, so revolutionary, so definitive they will forever stand the test of time." Check out IGN's tribute video to Nintendo EAD here.
7. 게임 "개발" 회사 top 10 (gamasutra 2012)
For years, one-man show Jonatan "Cactus" Soderstrom has been almost embarrassingly prolific, producing a veritable catalogue of the thoughtful, manic and strange. Doing so many short, experimental games tuned his creativity -- but by his own admission, it highlighted how he's historically lacked the confidence to manage a bigger project, the sort that might actually pull in revenue. You know, for rent and stuff.
It can be tricky to admit your mistakes, learn from them and move on. That's exactly what Finnish games start-up Supercell did in 2011, when it realized that its multiplatform release Gunshine wasn't so hot with players. Now, a year on from that false start, the company is one of the most successful mobile studios to date, and currently has two games in the top five grossing apps on the iOS App Store. So how exactly did Supercell swing from a dud release, to making $500,000 a day from two releases, Clash of Clans and Hay Day? The company recently told Gamasutra that it's all down to a mixture of elements, including its tablet-first approach, and its culture of celebrating failure and reveling in zero bureaucracy.
Instead of fretting too much over transitions in the triple-A space, Ubisoft Montreal (backed up by Ubisoft's worldwide network of studios) has been keeping its head down, making big, beautiful games, selling lots of them and simply knowing the kind of customers that it needs to cater to. Better than any other publisher-owned studio this year, Ubisoft Montreal has been able to deftly balance business responsibilities with an evolving creative vision that makes an honest effort to go beyond slapping a thick coat of gloss on tired ideas. 출처 : http://www.gamasutra.com/view/news/183402/
8. 게임 퍼블리셔(배급사) top 11
Points for average Metascore are awarded at 1.5 x the average (with a maximum of 150 points possible). Points for good % and bad % are awarded based on a maximum of 100 each. Points for "great" games are awarded as bonus points (10 per unique title).
출처 : http://www.metacritic.com/feature/game-publisher-rankings-for-2012-releases